1/4/2024 0 Comments The monolith game hackedNot entirely disagreeing, but I also feel if the extra content you get is mindlessly repetitive, easy, and/or unfun (subjective, I know), I don’t think it adds much as a gaming experience. Cutting out the campaign, sharing monoliths, vacuuming affix shards, etc, all these “QoLs” shorten the experience and are a step away from what hack’n slash isometric ARPGs have been about since day one. My greater concern for a lot of these shortcuts that are being discussed here in the forums and in the dev streams, is the game would delve into a spot where Diablo 3 is, where every season (cycle) is just a weekend long for us experienced with the game, and potentially only 2 weeks for those who aren’t. It will be the game that suffers for it in the long-run, and we’ll be with one more game that “had potential, but didn’t go anywhere” as a result unless this attitude changes. I think the devs are doing their best, but I think this community is doing them a wild disservice by not providing these truths in their feedback–in fact, plenty of people in the community try to silence/discredit the people who say it. F*** the “When is Multiplayer?” nonsense–this game needs a lot more to sink our teeth into before that should even be on the table. I’m not mad at an Early Access game for having these deficiencies, but it’s better to rip the band-aid off now and build the game properly than to pretend the game will survive in the long-term through such artificial means. The lack of reasonable QoL features really highlights those limitations as band-aids to cover up this fact. What you’re left with is a game that looks good at face value, but doesn’t actually have much depth to offer. When you realize that the campaign offers nothing on replayability, the Echoes induce unnecessary grind by not being account wide, that the crafting system’s RNG makes it feel really bad to engage with, and that the respec system discourages people from using it… …all these “QoLs” shorten the experience… But for 1.0? Not so sure it’s the right move. Like I said, not opposed to the flip down the road when we have lot more content and things to do. Cookie clickers with slot machines, and for a game that is going to survive on MTX sales to keep the lights on, the game play experience has to be longer than a week per content update. Not the other end game systems that we are waiting for but when cycles are going full swing. I’m not necessarily against this idea when more and more content gets added.
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